﻿public class PlayerDeadState: PlayerStateBase
{
    public PlayerDeadState(ControllerBase controller, StateMachineBase stateMachine, string stateName, string animatorParameter) : 
        base(controller, stateMachine, stateName, animatorParameter)
    {
    }

    public override void Enter()
    {
        base.Enter();
    }

    public override void Exit()
    {
        base.Exit();
    }

    public override void Update()
    {
        base.Update();
    }
}